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Doom Editing Digest Vol. 01 Nr. 307

eZine's profile picture
Published in 
Doom editing
 · 24 Apr 2024

From:      owner-doom-editing-digest 
To: doom-editing-digest@nvg.unit.no
Subject: doom-editing-digest V1 #307
Reply-To: doom-editing
Errors-To: owner-doom-editing-digest
Precedence: bulk


doom-editing-digest Wednesday, 7 June 1995 Volume 01 : Number 307

Re: Tech Lamps using WinDEU 5.24?
Re: Looking for ftp-site...

----------------------------------------------------------------------

From: JRoberto@on-ramp.ior.com (Jacob Roberto)
Date: Tue, 6 Jun 95 13:12 PDT
Subject: Re: Tech Lamps using WinDEU 5.24?

>I never noticed this before this weekend, but WinDEU 5.24 doesn't seem
>able to recognize/use Doom II's medium or tall 'Tech Lamps'.
>
>For example, in MAP06 (The Crusher), there are supposed to be four of
>these 'Tech Lamps' in the control room (the large rectangular room with a
>central island that spews forth demon-spawn when the yellow key-card is
>picked up). Each lamp is set into one of the room's outer walls.
>
>When using WinDEU 5.24 to edit this level, the editor indicates that
>there is indeed a 'Tech lamp' at each of these positions. However,
>when I try to edit the lamps, WinDEU can't find a sprite to associate
>with the name. Furthermore, the 'Tech Lamps' are not available to
>me when I'm creating levels from scratch using WinDEU 5.24. MY IWAD
>is virgin.
>
>I have a level that desperately cries out for a few of these 'Tech Lamps'.
>Can someone out there confirm this deficiency for me? Also, what is the
>best way to work around this? (Is there a way to manually enter the
>THING numbers in WinDEU 5.24? If not, are _all_ THINGS available through
>DCK 2.2?)
I don't know why 5.24 won't work. because I have WinDEU32 5.23 final and it
displays the sprites just fine. You can either get WinDEU32 5.32 final
(available at ftp.cdrom.com) or get DEU for DOS. The 16 bit version should
also work fine if you don't have Win32s, but Win32s are available on the
internet. You may wish to do a net search. Perhaps you could forward this to
the author of WinDEU and he will fix it in the next version.
------ /\ --- -- +-\ # JACOB ROBERTO
/ / \ | | | \__| # ROBERTOSOFT
| / |--| | | | \ | # PROGRAMMER
./ | | --- -- \-/ # THE OWNER

------------------------------

From: joost schuur <joost.schuur@student.uni-tuebingen.de>
Date: Wed, 7 Jun 1995 00:57:12 +0200 (MESZ)
Subject: Re: Looking for ftp-site...

On Tue, 6 Jun 1995, Denis wrote:

> For our Doom 2 WAD project we are in need of a directory on a ftp-site,
> where we could upload/download our stuff. We don't want the stuff to
> be seen/downloaded/spreaded by others, so we like to use passwords for
> our ZIPs. Ftp.cdrom.com isn't able to lend us a dir, because of the
> stuff-under-development (they want complete, released stuff) and maybe

i can only urge you to think about his request. i would have tried to
help him at ftp.cdrom.com, but it didn't quite fit into the category of
services this particular ftp site offers.

</j> (doom ftp site admin at ftp.cdrom.com)

sig: come home, all is forgiven. joost.schuur@student.uni-tuebingen.de


------------------------------

End of doom-editing-digest V1 #307
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