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Static Line 36

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Static Line
 · 26 Apr 2019

  

_//\\________________________________________________________________________
_\\__T_A_T_I_C___L_I_N_E______________________________________ October, 2001
__\\_________________________________________________________________________
\\//__ Monthly Scene E-Zine ________________________________ 239 Subscribers
_____________________________________________________________________________


--=--=--
--=--=------=--=------=--=----
Table Of Contents
----=--=------=--=------=--=--
Opening:
Message From the Editor
Letters From Our Readers
Features:
Coma 3 Invitation
Columns:
Music:
In Tune -- "etTV" by Andromeda
Retro Tunage -- Music by Zauron
Demo:
Screen Lit Vertigo -- "Cadence And Cascade" by ASD
General:
Editorial -- The World Will Never Be The Same
Link List -- Get Somewhere in the Scene
Closing:
Credits

--=--=--
--=--=------=--=------=--=----
Message From the Editor
----=--=------=--=------=--=--
Been a while, hasn't it? My appologies for missing last month's
issue. But I'm sure you will all understand. If you want to know what
I was up to during the month of September, feel free to read my
editorial this month.

You'll also be happy to know that development has resumed on
SceneSpot. At least, I started coding for it again. I've been doing a
lot of minor tweaks to the interface, lately, but I also have begun
work on the links database. Eventually, all the links listed in every
issue will be available in a huge searchable database on SceneSpot.
That should make things a bit easier for web surfing.

Well, we do have a pretty good, but small, issue this month. There
aren't many parties to review in September, but that won't stop us from
reviewing demos and tunes. So, you'll see a lot of that this month.

As always, we're always looking for more good writers. You don't
have to write something every month, but if you were to drop an article
on us every once in a while, that would definately help the content.
This magazine is what you make of it. And we're definately willing to
go the extra mile, so long as you're willing.

Until next time...

--Coplan


--=--=--
--=--=------=--=------=--=----
Coma 3 Invitation
By: Coplan and Phoenix
----=--=------=--=------=--=--
It's that time again. It is time for the third annual Coma party in
Quebec.

Coma 3 will begin the 16th of November, 2001, in the evening at the
Polytechnique de l'Universite de Montreal (Montreal Polytechnic
University). The party will continue on until that Sunday, the 18th of
November.

At this 36 hour demo party, you can expect to find many interesting
competitions, demos shown on the big screen, cheap beer and up to $2,000
in prizes. Oh, and let's not forget the part that everyone loves: A
LAN network hooked up to the 'net. So bring your computer, hook up, and
grab all the stuff off Hornet that you should've way back when.

If you pre-register online, you can get tickets for this party for $20.
Should you wait 'til you get to the door, tickets are $25.

All those interested should visit the official Coma website:
http://coma.absurdus.org


--=--=--
--=--=------=--=------=--=----
In Tune
"etTV" by Andromeda
By: Coplan
----=--=------=--=------=--=--

-=- Introduction -=-
I have spent the better part of the day browsing around the web looking
for some good current tunes. I don't know what happened, but the last
few months have been a dry spot for good tunage. So, I guess I'll
revert to stuff that's a tiny bit older than I typically review.

So I jumped back on the Fairlight website (http://fairlight.scene.org)
and grabbed a bunch of tunes off of there. One of the tunes I found was
the "etTV" by Andromeda. A couple of months ago, Seven did a review of
the demo by the same name. So, it popped into my mind, and I downloaded
it.


-=- The Tune -=-
The tune is an MP3. Unfortunately, this means I know nothing about its
creation. But, the quality level on this particular tune is rivaled by
very few songs. The style of the song is hard to place. On the
website, it's listed as Ambient/Demo. I don't know if that's truly a
good description, but that's what I'll go with. It doesn't really
matter though, because if you like a song, you like it.

One of the things that impresses me most about this tune is the fact
that there are so many different moods within the song. It starts in
this trancy little mellow riff. As the song continues, more and more
things are brought to the ear, like a base line, and some simple
percussion. But what really makes it crazy is that at about 2:00 into
the song, the song almost changes completely. It's as if you are
listening to a guy changing stations on the radio. If you listen
closely, you can tell it's the same song, and this part does relate to
the rest of the song. But it's fast, it's dramatic, and it's well
written. The percussion is much more complicated here, but it still
follows a similar riff. But this is the best part of the song. You get
almost a full minute and a half of this, complete with the over-dramatic
electric guitar that is so common in oldskool demo tunes.

But it changes again.

Again, I say the most interesting thing about this tune is the drastic
differences between the movements of this song. The end of the song is
very ambient. It sounds almost bizarre. I might have to grab the demo
(I never did get it) and see how it fits with the demo. I'm sure it
does pretty well, as demos do seem to change pace rather quickly like
that. Aside from this last part, however, I really like the rest of the
tune.

-=- Conclusion -=-
One of my pet peeves is when an artist doesn't include any information
in the song. From the filename, it's difficult to figure out exactly
what the song is titled. Granted, it's not that hard, but you get the
idea. It might not be a track, but there is still opportunity to fill
in the details on the MP3's ID3 tag. One should always do that...even
if you're just tossing it off to a friend. Fill in all the possible
information that you can so that your listeners don't have to.

Other than that, the song is very entertaining and well worth the
download. It's an interesting peice worthy of a good listen, and I
highly recommend it. Seven will tell you to grab the demo to. I might
have to do that. After all, this tune has peaked my interests in the
demo. Hear that demo-coders? Toss the tune out on the 'net, and
someone might be more likely to download your demo as well. I don't see
any harm in releasing the music separate from the demo. It's worth
doing, and you might pick up a few more downloads on your demo.

Song Information:
Title: etTV
Author: Andromeda
Release date: August 1, 2001
Length: 4:38
File Size: 6.4 MB
Source: http://fairlight.scene.org

--Coplan

"In Tune" is a regular column dedicated to the review of original and
singular works by fellow trackers. It is to be used as a tool to expand
your listening and writing horizons, but should not be used as a general
rating system. Coplan's opinions are not the opinions of the Static
Line Staff.

If you have heard a song you would like to recommend (either your own,
or another person's), We can be contacted through e-mail useing the
addresses found in the closing notes. Please do not send files attached
to e-mail without first contacting us. Thank you!


--=--=--
--=--=------=--=------=--=----
Retro Tunage
Music by Zauron
By: Tryhuk
----=--=------=--=------=--=--

The last summer weekend is passing by and I'm deciding what to write.
I don't like articles which waste readers time and don't bring to them
anything of value. But, because I also realize that there would be no
diskmag without articles, although they might seem unimportant and
boring to too many people and very often also to author, I will feature
today another one or maybe more songs that set sail on the waves of the
sea called "The Internet".

I can't imagine a scene artist who would more fulfils the concept of
a person producing "summer music". It is hard to describe what can be
meant by the term "summer music". Some people imagine bouncy tracks
played on the summer parties. But I mean a living music with feeling
eminating from your soul and filling that small holes made out of small,
everyday pains.

That musician is none other than Zauron. I can't choose a single
track right now but all his tracks have lots in common. Let's take, for
example, a song called "Find a way". It is a perfect example of his
skills. The track is carried in a way which reminds me a bit of a
Leviathan tune. Its structure is one of a typical scene guitar track
with a guitar in front, nice bass in background and organ leading the
chord progression and filling the space. Percussion doesn't use any
sharp sound, but it works well in setting the tempo and fills the
spectrum of the track to achieve a complete sound. Although the track is
very calm, the melody which is played by the guitar is very alive and
very well elaborated and keeps you listening the whole time. Similar to
this track is "Game of Pain", which adds to this interesting breaks and
transitions and, of course, a bit of more experimental electronic sound.
It is fascinating how smoothly the track moves from soft guitars to
demostyle sound and back. I wish that more current releases would be
tracked with that skill. And I'm not talking about a skill of a person
who "tracks". I mean a skill of a musician.

But Zauron also has releases that lean toward ambient music. Examples
of this can be "The Owl" or "Fantaziser - part III". Surprisingly, in
them you can find the most important aspects of his music: emphasis on
percussion and of course on melody, even in the leads that appear only
for a short while. I also have to pay respect to Zauron for his
excellent chord progressions. If you play with the samples, you'll find
out that these chords are the ones by which the samples sound most
naturally.

I believe that Zauron belongs among people who never released a track
that wouldn't be worth releasing. Of course some of them are better and
some are worse but that applies on all aspects of life. Better visit his
directory at scene.org.

And hey! Do you want some music news? I heard an Alpha Conspiracy
album "Cipher", but I've got to say that my favourite track is still a
song called "Winter" with its underworld sound. It can be heard on
mp3.com site and informations on ordering the album can be found at
www.alphaconspiracy.com. Have a nice October! Because it's a "Beautiful
Day".

--Tryhuk


--=--=--
--=--=------=--=------=--=----
Screen Lit Vertigo
"Cadence And Cascade" by Andromeda Software Development
By: Seven
----=--=------=--=------=--=--

-=- Cadence And Cascade by Andromeda Software Development (ASD) -=-

(party version)

Found at www.scene.org
1st place at the Digital Nexus 2001 demo compo

System requirements: 13 MB HD, Win9x, 800Mhz CPU, "decent 3D card"
(openGL compatible)

Test Machine: PIII 900 192MB, SB1024, GeForce 2MX 32MB, Win98

The credits:
Code: NaviS, Incus
Gfx: Amoivikos
3D: Nuclear/theLab
Music: the song "Warlock" from the group Caravan

The Demo:

Greece isn't exactly known as a country with a very active PC
demoscene, but they've managed to organize the Digital Nexus party,
which has brought us one very nice winner: Cadence And Cascade. It's a
big one, 10 MB zipped, but it's worth the download.

It starts with an original progress bar in the form of a clock, then
a spiral of flaming particles is shown that falls apart and recombines
into the groupname. The title of the demo is shown with a motion-blurred
grid of textures that twirls around, looking very nice. This is followed
by a rapid succession of many different overlapping parts: a tunnel, a
negative starfield, flame-like lights, transparant butterflies, an
infinite picture zoom a la Contour, and much more. There are almost
always two or three effects visible at the same time, keeping the demo
fascinating. The second half of the demo is a bit slower, with some
effects shown multiple times (the hand/fish falling apart in squares) or
for too long (chasing that lightsource over the ADS-landscape).
Something I'm really glad to see again are the transitions. You know,
starting/ending or chaining together your effects in a special way, as
was quite common before 3D cards made pure fading in/out so easy. Take a
look at that circle thingy that ends the part with the cage, or how we
go from the picture zoom to the cave. That's the way to go!

The zoomer seems to use only two pictures, one with a devilish gray
face and another with a girls head and arm, but in fact five full-screen
images are used (just look at the data files with ACDC). In addiction,
there are two versions of that weird fish, a couple of logos and one
half-naked lady that is shown subliminally short during the part with
the cage and the butterflies. I don't really like that, either you shown
an image long enough to admire it, or you leave it out the demo
altogether (idem with the flashes of the stamp-like logo near the end).

The music is an instrumental progressive guitar-rock MP3 from a
commercial group, Caravan. It's credited, but I still don't feel
positive about it. OTOH, using an existing song makes synchronising
easier, and Cadence And Cascade has exceptionally good syncing, both in
the flow of the effects as in the effects themselves, for example the
brightening of the flame-like lights at the start.

Overall:
Andromeda Software Development has made one very original demo, with
solid code, design and graphics. It runs for over five minutes, although
it wouldn't have hurt to shorten it by 30 seconds, to keep the speed of
effects the same near the end as at the start. They don't have a
musician, so we'll forgive the commercial music, also because it's nice
to hear some guitars for once in a demo :). On the downside, this
spectacle will need some power, so you won't be able to enjoy this with
an "old" machine, see the requirements above. And one minor peeve: it's
annoying that the demo, when finished, doesn't set your desktop back to
it's old resolution. Fix that for the final, please! Otherwise, I hope
ASD will make more demos of this quality, or even better. Go ASD, go!


-=- Fears by Nah-Kolor -=-

(final version)

Found at ftp://ftp.klosz.art.pl/pub/scene/incoming/Abstract%2001/
(notice the /incoming/, I've taken the liberty to upload the final to
scene.org so you can search it there if it's been moved by the time
you're reading this)

1st place at the Abstract 2001 democompo

System requirements: 23,9 MB HD, Windows. Nothing else mentioned :/

Test Machine: PIII 900 192MB, SB1024, GeForce 2MX 32MB, Win98

The Credits:
Code: Performer
Graphics: Spark
Objects: Spark, Performer
Music: Siatek/Distort waves

The Demo:
Fears is a very large demo: almost 24 megs. And as soon as you start
it, you know what's the cause: the extremely detailed pictures. It
starts with a partially unrolled 3D roll of photo film, showing several
photos, and goes on with the old-fashioned copper-clad camera, the old
gloomy buildings, the painted sky,... All pictures use the same colors,
mostly brown and orange, and have always a mix of sharp details and hazy
colors. Textures are pre-lit, so even though there's no gouraud/pong
shading used, the models still look good. Good-looking is not a synonym
of realistic, however: the butterfly moves awkwardly, flying more
vertical than horizontal, and the fishes keep their mouth open, which
looks strange too. OTOH, the simulated light in the water is quite nice.

The music starts with strong percussion, later an ambient, relaxed
lead with bird samples is added to this. The music changes a few times
through the demo, synced to the changes of 3D scenes, but keeps the same
slow speed. This, combined with the sepia pictures and the steady camera
movements, gives the demo a nostalgic, dreamy feeling. A short quote
from a poem by E.A. Poe adds to this.

Overall:
Fear is pure eye (and ear) candy: a 100% 3D demo with exceptional
beautiful images and textures plus a fitting soundtrack. There's no
story, no dazzling new effects, no "look mama we can copy that style
too!" But I don't understand why such a peaceful demo is called "Fears".
True, there's a skull hidden in a texture, and the buildings look grim,
but fear is not the dominant feeling I have after watching this demo. On
the technical side, I think the filesize could be halved by using the
.PNG file format, which is lossless too, instead of uncompressed .TGA's.
Not everyone has broadband access, and keeping an eye on the filesize
can only increase your audience.

--Seven


--=--=--
--=--=------=--=------=--=----
Editorial
The World Will Never Be The Same
By: Coplan
----=--=------=--=------=--=--

Those of you who know me know that I work not far from New York City.
In fact, I can see it from my office window. It's a ways off still, but
I can see it plain as day. As you can imagine, the whole World Trade
Center tragedy has had quite an impact on my life. Contrary to what you
may think, this isn't a political article demanding for retribution or
any of that stuff. What has come out of this whole situation, for me at
least, has been my outlook on life. Mind you, my priorities have
changed. Unfortunately, that is why Static Line was delayed as much as
it has been.

One of the most painful things that has ever happened to me happened
on the 14th of September. My company paid everyone to basically not
work. They did, however, require that we make some effort to raise money
and goods for those who were volunteering in the wreckage. So my fellow
co-workers and I set out about town to beg for donations. Had this been
any other situation, most people would've probably turned us away. Times
have changed, though, and people were a lot more generous than they
typically would be. I personally managed to collect almost $2,000 in
money and goods. The best part about this little campaign is that our
company matched everything we collected for the total pot of cash. All
together, our company managed to collect about $14,000, bringing the
company matched total to $28,000. We were quite proud of ourselves.

But then came the difficult part.

Being one of the higher grossing collectors in the company, I was one
of the 6 people that got to take a ride up to Ground Zero to distribute
what we had collected. So that Saturday, we all met and went on our way
to buy some more supplies and things of need. Then we started our trip
to New York City. It was a difficult trip for two reasons. 1) All the
roads going to lower Manhatten were closed. 2) The closer you got to
the city, the more of a reality it had become. We arrived at Ground
Zero in the early afternoon. I can't describe it. I can't even truly
believe what I saw.

The truth is, only several weeks early, I had been in those towers. I
had pressed my face against the windows in the observatory lounge, and I
felt empowered. I was glad to be a part of the human race, one which
had the technology to build towers that large, and that stable. But
after seeing what I saw that saturday, I am not so sure what the human
race is truly capable of.

All said and done, I feel empowered once again. I'm not marveling at
what the human race can build, or the technology that we posess. I'm
marveling right now at what the human race is capable of mentally. This
is a race that will become much more mature in years to come. We aren't
there yet, but we're well on our way.

This is our learning experience. And let it be a lesson that is
learned. The world will never be the same again.

--Coplan


--=--=--
--=--=------=--=------=--=----
Link List
----=--=------=--=------=--=--

Portals:

Orange Juice.............................http://www.ojuice.net
Scene.org.................................http://www.scene.org
SceneSpot.............................http://www.scenespot.org
CFXweb.......................................http://cfxweb.net
Pouet.net.................................http://www.pouet.net
Demoscene.org.........................http://www.demoscene.org
Scenet....................................http://www.scenet.de
Demo.org...................................http://www.demo.org
Czech Scene................................http://www.scene.cz
Danish Scene..............................http://demo-scene.dk
Hungarian Scene........................http://www.scene-hu.com
Italian Scene...........................http://run.to/la_scena
ModPlug Central Resources..........http://www.castlex.com/mods
Norvegian Scene............http://www.neutralzone.org/scene.no
Planet Zeus..........................http://www.planetzeus.net
Polish Scene...........................http://www.demoscena.pl
Russian Scene..........................http://www.demoscene.ru
Spanish Scene............................http://www.escena.org
Swiss Scene..............................http://www.chscene.ch

Archives:

Acid2.....................................ftp://acid2.stack.nl
Amber.......................................ftp://amber.bti.pl
Cyberbox.....................................ftp://cyberbox.de
Hornet (1992-1996)........................ftp://ftp.hornet.org
Scene.org..................................ftp://ftp.scene.org
Scene.org Austra........................ftp://ftp.au.scene.org
Scene.org Netherlands...................ftp://ftp.nl.scene.org
Swiss Scene FTP...........................ftp://ftp.chscene.ch

Demo Groups:

3g Design..............................http://3gdesign.cjb.net
3State...................................http://threestate.com
7 Gods.........................................http://7gods.sk
Aardbei.....................................http://aardbei.com
Acid Rain..............................http://surf.to/acidrain
Addict..................................http://addict.scene.pl
Agravedict........................http://www.agravedict.art.pl
Alien Prophets...................http://alienprophets.ninja.dk
Anakata..............................http://www.anakata.art.pl
Astral..............................http://astral.scene-hu.com
Astroidea........................http://astroidea.scene-hu.com
BlaBla..............................http://blabla.planet-d.net
Blasphemy..............................http://www.blasphemy.dk
Bomb..................................http://bomb.planet-d.net
Broncs..................................http://broncs.scene.cz
Byterapers.....................http://www.byterapers.scene.org
Bypass.................................http://bypass.scene.org
Calodox.................................http://www.calodox.org
Cocoon..............................http://cocoon.planet-d.net
Confine.................................http://www.confine.org
Damage...................................http://come.to/damage
Delirium..............................http://delirium.scene.pl
Eclipse............................http://www.eclipse-game.com
Elitegroup..........................http://elitegroup.demo.org
Exceed...........................http://www.inf.bme.hu/~exceed
Fairlight.............................http://www.fairlight.com
Fobia Design...........................http://www.fd.scene.org
Freestyle............................http://www.freestylas.org
Fresh! Mindworks...................http://kac.poliod.hu/~fresh
Future Crew..........................http://www.futurecrew.org
Fuzzion.................................http://www.fuzzion.org
GODS...................................http://www.idf.net/gods
Halcyon...........................http://www.halcyon.scene.org
Haujobb..................................http://www.haujobb.de
Hellcore............................http://www.hellcore.art.pl
Infuse...................................http://www.infuse.org
Kilobite...............................http://kilobite.cjb.net
Kolor................................http://www.kaoz.org/kolor
Komplex.................................http://www.komplex.org
Kooma.....................................http://www.kooma.com
Mandula.........................http://www.inf.bme.hu/~mandula
Maturefurk...........................http://www.maturefurk.com
Monar................ftp://amber.bti.pl/pub/scene/distro/monar
MOVSD....................................http://movsd.scene.cz
Nextempire...........................http://www.nextempire.com
Noice.....................................http://www.noice.org
Orange.................................http://orange.scene.org
Orion................................http://orion.planet-d.net
Outbreak................................http://www.outbreak.nu
Popsy Team............................http://popsyteam.rtel.fr
Prone................................http://www.prone.ninja.dk
Purple....................................http://www.purple.dk
Rage........................................http://www.rage.nu
Replay.......................http://www.shine.scene.org/replay
Retro A.C...........................http://www.retroac.cjb.net
Sista Vip..........................http://www.sistavip.exit.de
Skytech team............................http://www.skytech.org
Spinning Kids......................http://www.spinningkids.org
Sunflower.......................http://sunflower.opengl.org.pl
Talent.............................http://talent.eurochart.org
The Black Lotus.............................http://www.tbl.org
The Digital Artists Wired Nation.http://digitalartists.cjb.net
The Lost Souls...............................http://www.tls.no
TPOLM.....................................http://www.tpolm.com
Trauma.................................http://sauna.net/trauma
T-Rex.....................................http://www.t-rex.org
Unik........................................http://www.unik.de
Universe..........................http://universe.planet-d.net
Vantage..................................http://www.vantage.ch
Wipe....................................http://www.wipe-fr.org

Music Labels, Music Sites:

Aisth.....................................http://www.aisth.com
Aural Planet........................http://www.auralplanet.com
Azure...................................http://azure-music.com
Blacktron Music Production...........http://www.d-zign.com/bmp
BrothomStates.............http://www.katastro.fi/brothomstates
Chill..........................http://www.bentdesign.com/chill
Chippendales......................http://www.sunpoint.net/~cnd
Chiptune...............................http://www.chiptune.com
Da Jormas................................http://www.jormas.com
Fabtrax......http://www.cyberverse.com/~boris/fabtrax/home.htm
Fairlight Music.....................http://fairlight.scene.org
Five Musicians.........................http://www.fm.scene.org
Fusion Music Crew.................http://members.home.nl/cyrex
Goodstuff..........................http://artloop.de/goodstuff
Ignorance.............................http://www.ignorance.org
Immortal Coil.............................http://www.ic.l7.net
Intense...........................http://intense.ignorance.org
Jecoute.................................http://jecoute.cjb.net
Kosmic Free Music Foundation.............http://www.kosmic.org
Lackluster.....................http://www.m3rck.net/lackluster
Level-D.................................http://www.level-d.com
Miasmah.............................http://www.miasmah.cjb.net
Milk.......................................http://milk.sgic.fi
Mah Music.............................http://come.to/mah.music
Maniacs of noise...............http://home.worldonline.nl/~mon
MAZ's sound homepage..................http://www.maz-sound.com
Med.......................................http://www.med.fr.fm
Mo'playaz..........................http://ssmedion.de/moplayaz
Mono211.................................http://www.mono211.com
Morbid Minds..............http://www.raveordie.com/morbidminds
Noise................................http://www.noisemusic.org
Noerror.......................http://www.error-404.com/noerror
One Touch Records......................http://otr.planet-d.net
Park..................................http://park.planet-d.net
pHluid..................................http://phluid.acid.org
Radical Rhythms.....http://www.andrew.cmu.edu/user/merrelli/rr
RBi Music.............................http://www.rbi-music.com
Ruff Engine................http://members.xoom.com/ruff_engine
SHR8M......................................http://1st.to/shr8m
Sound Devotion................http://sugarbomb.x2o.net/soundev
Soundstate.........................http://listen.to/soundstate
Sunlikamelo-D...........http://www.error-404.com/sunlikamelo-d
Suspect Records........................http://www.tande.com/sr
Tequila........................http://www.defacto2.net/tequila
Tempo................................http://tempomusic.cjb.net
Tetris....................................http://msg.sk/tetris
Theralite...........................http://theralite.avalon.hr
Tokyo Dawn Records........................http://tokyodawn.org
Triad's C64 music archive.............http://www.triad.c64.org
UltraBeat.........................http://www.innerverse.com/ub
Vibrants................................http://www.vibrants.dk
Wiremaniacs.........................http://www.wiremaniacs.com
Zen of Tracking.........................http://surf.to/the-imm

Programming:

Programming portal......................http://www.gamedev.net
Programming portal.....................http://www.flipcode.com
Game programming portal...............http://www.gamasutra.com
3D programming portal.................http://www.3dgamedev.com
Programming portal......................http://www.exaflop.org
Programming portal............http://www.programmersheaven.com
Programming portal.....................http://www.freecode.com
NASM (free Assembly compiler)......http://www.cryogen.com/nasm
LCC (free C compiler).........http://www.remcomp.com/lcc-win32
PTC video engine.........................http://www.gaffer.org
3D engines..........http://cg.cs.tu-berlin.de/~ki/engines.html
Documents...............http://www.neutralzone.org/home/faqsys
File format collection...................http://www.wotsit.org

Magazines:

Amber...............................http://amber.bti.pl/di_mag
Amnesia...............http://amnesia-dist.future.easyspace.com
Demojournal....................http://demojournal.planet-d.net
Eurochart.............................http://www.eurochart.org
Heroin...................................http://www.heroin.net
Hugi........................................http://www.hugi.de
Music Massage......................http://www.scene.cz/massage
Pain..................................http://pain.planet-d.net
Scenial...........................http://www.scenial.scene.org
Shine...............................http://www.shine.scene.org
Static Line................http://www.scenespot.org/staticline
Sunray..............................http://sunray.planet-d.net
TUHB.......................................http://www.tuhb.org
WildMag..................................http://www.wildmag.de

Parties:

Assembly (Finland).....................http://www.assembly.org
Ambience (The Netherlands)..............http://www.ambience.nl
Dreamhack (Sweden)....................http://www.dreamhack.org
Buenzli (Switzerland)......................http://www.buenz.li
Gravity (Poland)............http://www.demoscena.cp.pl/gravity
Mekka-Symposium (Germany)...................http://ms.demo.org
Takeover (The Netherlands).............,http://www.takeover.nl
The Party (Denmark).....................http://www.theparty.dk

Others:

Demo secret parts....http://www.inf.bme.hu/~mandula/secret.txt
Textmode Demo Archive.................http://tmda.planet-d.net
Arf!Studios..........................http://www.arfstudios.org
#coders..................................http://coderz.cjb.net
Demonews Express.........http://www.teeselink.demon.nl/express
Demo fanclub........................http://jerware.org/fanclub
Digital Undergrounds.....................http://dug.iscool.net
Doose charts...............................http://www.doose.dk
Freax................................http://freax.scene-hu.com
GfxZone............................http://gfxzone.planet-d.net
PC-demos explained.....http://www.oldskool.org/demos/explained
Pixel...................................http://pixel.scene.org
Underground Mine.............http://www.spinningkids.org/umine

IRC Channels:

Scene.........................................ircnet #thescene
Programming.....................................ircnet #coders
Programming....................................efnet #flipcode
Graphics.........................................ircnet #pixel
Music.............................................ircnet #trax
Scene (French)..................................ircnet #demofr
Programming (French)............................ircnet #codefr
Graphics (French)..............................ircnet #pixelfr
Scene (Hungarian)............................ircnet #demoscene
Programming (Hungarian)......................ircnet #coders.hu
Programming (German)........................ircnet #coders.ger


--=--=--
----=--=------=--=------=--=------=--=------=--=------=--=------=--=------
Editor: Coplan / D. Travis North / coplan@scenespot.org
Writers: Coplan / D. Travis North / coplan@scenespot.org
Dilvish / Eric Hamilton / dilvie@yahoo.com
Psitron / Tim Soderstrom / tigerhawk@stic.net
Setec / Jesper Pederson / jesped@post.tele.dk
Seven / Stefaan VanNieuwenhuyze/ seven7@writeme.com
Tryhuk / Tryhuk Vojtech / vojtech.tryhuk@worldonline.cz
Technical Consult: Ranger Rick / Ben Reed / ranger@scenespot.org

Static Line on the Web: http://www.scenespot.org/staticline

Static Line Subscription Management:
http://www.scenespot.org/mailman/listinfo/static_line


If you would like to contribute an article to Static Line, be aware
that we will format your article with two spaces at the beginning and one
space at the end of each line. Please avoid foul language and high ascii
characters. Contributions should be mailed to Coplan
(coplan@scenespot.org).

See you next month!

-eof---=------=--=------=--=--

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