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Steel Thunder (A Hacker s Guide)

DrWatson's profile picture
Published in 
PC Games Docs
 · 23 Jul 2019
Steel Thunder (A Hacker s Guide)
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A Hacker's Guide to Steel Thunder

Basic Controls

( * = toggle )

Function Keys
-------------
F1 * Extinguish Fire (two uses per mission)
F2 * Generate Smoke using fuel/engine manifold
F3 - Fire Smoke Grenade salvo
F4 * Gun Select (coaxial / main)
F5 - Target Range
F6 * Ammo Select (load various shells)
F7 - Commander Gunsight Override
F8 - Commander Control Override (override driver)
F9 - Gunner: Identify Target
F10 * Gunner: Destroy Target / Cease Fire

Other Keys
----------
<ESC> * Pause

Top Number Row
--------------
` * Master Power
1 * Engine Power
2 * Night Periscope
3 * Time Compress (none / compress / compress more)
4 - Driver Station
5 - Gunner Station
6 - Commander Station
7 - Damage Report
8 - Stores Report
9 - Map
0 * Driver: Next Goal / Go Straight
- - Driver: Close on Target
= - Driver: Circle
<BS> - Driver: Backwards (backspace key)

Yet Other Keys (* = toggle)
--------------
<Enter> - Fire Gun / Brake (joystick button works also)
A * Turret Power
Z * Arm Smoke Grenades
X * Auxiliary Power (necessary if main engine out)
(provides turret power when main engine hit.
C * Mini-Turret Hydrolics
V * Gun Stablization (necessary if ya wanna hit something.)
B * Main Turret Hydrolics / Electrics
N * Ballistics Computer
M * Sight Filter (clear / high-density / shutter)
, * Sight Type (day / thermal)
. * Sight Magnification
/ * Slew Rate (fast / medium / slow)

Arrow Keys
----------
UP - Aim / Steer UP / Forward - Faster
DN - Aim / Steer DN / Backward - Slower
RT - Aim / Steer RT / Turn Right
LT - Aim / Steer LT / Turn Left

Special Keys
------------
^S * Sound On/Off
^Q - During Game - Return to HeadQuarters
^Q - During Pause - Exit to DOS
^E * Engine Sound On/Off

A word about copy protection and Steel Thunder...
Steel Thunder uses <Manual> copy protection, which means - if you don't
have the manual, you can't use the game....HA!

Here's what you'll need to know when the sentry asks:

Class Min Eff Max Max Max Armor Weight
Range Range Range Speed Fire Penetr.
Muzzle Rate
Veloc.
--------------+-------+-------+-------+-------+------+-------+---------|
XM 256 | | | | | | | |
120 mm gun | 0 | cl | cl | cl | 18 | - | - |
--------------+-------+-------+-------+-------+------+-------+---------|
M68 | | | | | | | |
105 mm gun | 0 | 3640 | cl | - | 18 | - | - |
--------------+-------+-------+-------+-------+------+-------+---------|
M833 APFSDS | | | | | | | |
105 mm round | 0 | 3640 | cl | 6127 | 18 | 15 | 41 |
--------------+-------+-------+-------+-------+------+-------+---------|
M483A1 HEAT | | | | | | | |
105mm round | 0 | 3360 | cl | 4398 | 18 | 17 | 48 |
--------------+-------+-------+-------+-------+------+-------+---------|
M393 HEP | | | | | | | |
105mm round | 0 | 3080 | cl | 4208 | 18 | cl | 52 |
--------------+-------+-------+-------+-------+------+-------+---------|
TOW-2 missile | 71 | 4000 | 4000 | 625 | 2 | cl | 43 |
--------------+-------+-------+-------+-------+------+-------+---------|
25mm chain gun| 0 | 2500 | cl | cl | 200 | 3 | - |
--------------+-------+-------+-------+-------+------+-------+---------|
AP 25mm round | 0 | 2500 | cl | cl | 200 | 3 | - |
--------------+-------+-------+-------+-------+------+-------+---------|
M2HB .50 cal | | | | | | | |
machine gun | 0 | 1996 | 7470 | 2930 | 600 | 1 | 84 |
--------------+-------+-------+-------+-------+------+-------+---------|
M240 .30 cal | | | | | | | |
machine gun | 0 | 2250 | 4600 | 2800 | 900 | <.5 | - |
--------------+-------+-------+-------+-------+------+-------+---------|
M1A1 Abrams | - | 275 | - | 90 | - | - | 60 |
--------------+-------+-------+-------+-------+------+-------+---------|
M3 | - | 300 | - | 60 | - | - | 25 |
--------------+-------+-------+-------+-------+------+-------+---------|
M60A3 | - | 300 | - | 50 | - | - | 54 |
--------------+-------+-------+-------+-------+------+-------+---------|
M48A5 | - | 300 | - | 30 | - | - | 54 |
-----------------------------------------------------------------------|

*** Warning! ***
It's vital that you don't lose this chart. You need it to gain entry
to all military installations. Should you ever be interrogated by a
sentry, use the above chart to answer all questions.

* Type in the correct numerical answer, then press enter or fire.

* Answer the questions correctly and you're in.

* If you screw up, you'll end up in the stockade. Time to re-boot.

************
CHOOSE YOUR WEAPON

Here are some tips that can help you use your ammunition more effectively:

* Don't waste big rounds on light targets, unless you want to bring new
meaning to the word overkill.

* Watch your Stores list (remember, the action puses and none of your keyboard
commands are operational while you view the list), and budget your ammunition
so you don't run out of heavy artillery before you get to the target.

* The following chart can help you choose the right round for your particular
situation:

Ammo Type Infantry Unarmored Light Heavy Bunkers
--------- (trucks, etc) (BMP2) T72/80
--------------- ------------- --------------- --------- ------ -----------
M3 AP 25mm S S M I I

M3 HE 25mm S V S I I

TOW Missile V V V V V

APFSDS Round S S S V S

HEAT Round S V V M M

HEP Round S V M I V

APERS Round V V I I I

.50cal Mach S M S I I

.30cal Mach S S I I I
-------------- -------------- -------------- ------- ------- -------------

*** Well, that's about it. Have fun. ***

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