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Doom Editing Digest Vol. 01 Nr. 617

eZine's profile picture
Published in 
Doom editing
 · 25 Apr 2024
1

From:      owner-doom-editing-digest 
To: doom-editing-digest@nvg.unit.no
Subject: doom-editing-digest V1 #617
Reply-To: doom-editing
Errors-To: owner-doom-editing-digest
Precedence: bulk


doom-editing-digest Thursday, 28 March 1996 Volume 01 : Number 617

In need of some helpful advice
Doom Editor

----------------------------------------------------------------------

From: hardbill@sat.net
Date: Tue, 26 Mar 1996 19:37:32 -0600
Subject: In need of some helpful advice

I am trying to put textures in my WAD, but I can't seem to get the editor to
recognize the new textures. Am I doing something wrong? What are the
normal guidelines for putting textures into a WAD?

Thanks,

John Hardin
hardbill@sat.net


------------------------------

From: philip <philip@thepoint.net>
Date: Wed, 27 Mar 1996 19:22:51 -0800
Subject: Doom Editor

Hi,
I'm making a util that needs to extract, and write entries to wad files. I've taken a look at
the DEU source and it looks like giberish to me (I've decided to take up C instead of clunky ol'
BASIC). The code doesn't have to be fast or anything, I'll just be reading or writing an entry
at a time. The only entries I'll be reading are text (char I guess), like ENDOOM (Does anyone
have some easy code to display this, I though puttext would work, but it doesn't). Any help
would be appreciated, specially a set of functions like extractwad and writewad.

Thanks in advance,
phil

------------------------------

End of doom-editing-digest V1 #617
**********************************

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lostcivilizations's profile picture
Lost Civilizations (@lostcivilizations)

Thank you for posting this old digest :)

26 Apr 2024
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